如何与 Nuxt 一起使用
¥How to use with Nuxt
本指南展示了如何在 Nuxt 应用中使用 Socket.IO。
¥This guide shows how to use Socket.IO within a Nuxt application.
服务器
¥Server
在底层,Nuxt 使用 硝基 来处理 HTTP 请求。
¥Under the hood, Nuxt uses Nitro to handle the HTTP requests.
将 Socket.IO 服务器连接到 Nitro 服务器有两个步骤:
¥There are two steps to attach a Socket.IO server to a Nitro server:
启用 WebSocket
¥Enable WebSockets
Nitro 中的 WebSockets 支持目前为 experimental,因此需要手动启用:
¥WebSockets support in Nitro is currently experimental, so it needs to be manually enabled:
// https://nuxt.nodejs.cn/docs/api/configuration/nuxt-config
export default defineNuxtConfig({
devtools: {
enabled: true
},
+ nitro: {
+ experimental: {
+ websocket: true
+ },
+ }
})
参考:https://nitro.unjs.io/guide/websocket
¥Reference: https://nitro.unjs.io/guide/websocket
钩子 Socket.IO 服务器
¥Hook the Socket.IO server
我们的 Socket.IO 服务器是在 硝基插件 中创建的:
¥Our Socket.IO server is created in a Nitro plugin:
import type { NitroApp } from "nitropack";
import { Server as Engine } from "engine.io";
import { Server } from "socket.io";
import { defineEventHandler } from "h3";
export default defineNitroPlugin((nitroApp: NitroApp) => {
const engine = new Engine();
const io = new Server();
io.bind(engine);
io.on("connection", (socket) => {
// ...
});
nitroApp.router.use("/socket.io/", defineEventHandler({
handler(event) {
engine.handleRequest(event.node.req, event.node.res);
event._handled = true;
},
websocket: {
open(peer) {
// @ts-expect-error private method and property
engine.prepare(peer._internal.nodeReq);
// @ts-expect-error private method and property
engine.onWebSocket(peer._internal.nodeReq, peer._internal.nodeReq.socket, peer.websocket);
}
}
}));
});
瞧!
¥And voilà!
客户端
¥Client
在客户端,我们 Vue 3 指南 的所有提示都是有效的。
¥On the client side, all tips from our Vue 3 guide are valid.
唯一的区别是你需要从服务器端渲染(SSR)中排除 Socket.IO 客户端:
¥The only difference is that you need to exclude the Socket.IO client from server-side rendering (SSR):
结构:
¥Structure:
├── components
│ ├── Connection.client.vue
│ └── socket.ts
...
import { io } from "socket.io-client";
export const socket = io();
<script setup>
import { socket } from "./socket";
const isConnected = ref(false);
const transport = ref("N/A");
if (socket.connected) {
onConnect();
}
function onConnect() {
isConnected.value = true;
transport.value = socket.io.engine.transport.name;
socket.io.engine.on("upgrade", (rawTransport) => {
transport.value = rawTransport.name;
});
}
function onDisconnect() {
isConnected.value = false;
transport.value = "N/A";
}
socket.on("connect", onConnect);
socket.on("disconnect", onDisconnect);
onBeforeUnmount(() => {
socket.off("connect", onConnect);
socket.off("disconnect", onDisconnect);
});
</script>
<template>
<div>
<p>Status: {{ isConnected ? "connected" : "disconnected" }}</p>
<p>Transport: {{ transport }}</p>
</div>
</template>
Connection.client.vue
中的 .client
后缀表示该组件仅在客户端渲染(无 SSR)。
¥The .client
suffix in Connection.client.vue
indicates that the component is meant to be rendered only client-side (no SSR).
参考:https://nuxt.nodejs.cn/docs/guide/directory-structure/components#client-components
¥Reference: https://nuxt.nodejs.cn/docs/guide/directory-structure/components#client-components
在上面的示例中,transport
变量是用于建立 Socket.IO 连接的底层传输,它可以是:
¥In the example above, the transport
variable is the low-level transport used to establish the Socket.IO connection, which can be either:
HTTP 长轮询 (
"polling"
)¥HTTP long-polling (
"polling"
)WebSocket(
"websocket"
)WebTransport(
"webtransport"
)
如果一切顺利,你应该看到:
¥If everything went well, you should see:
Status: connected
Transport: websocket
然后,你可以在 Socket.IO 服务器和客户端之间交换消息:
¥You can then exchange messages between the Socket.IO server and client with:
socket.emit()
发送消息¥
socket.emit()
to send messages
socket.emit("hello", "world");
socket.on()
接收消息¥
socket.on()
to receive messages
socket.on("hello", (value) => {
// ...
});
以上就是全部内容了,感谢大家的阅读!
¥That's all folks, thanks for reading!